AI Insights · Timothy · July 2021
Top 5 2D Realistic Games on Android in Oceania for Q2 2021
Discover the performance trends of the top 5 2D realistic games on Android in Oceania during Q2 2021, including insights on weekly downloads, revenue, and active users.
During the second quarter of 2021, the top 5 2D realistic games on the Android platform in Oceania exhibited varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared:
Rise of Castles: Ice and Fire by Long Tech Network Limited saw fluctuating weekly revenue, peaking at approximately $73K in late March and then experiencing a decline, stabilizing around $52K to $67K towards the end of June. Weekly downloads started at around 2.8K but decreased significantly, reaching a low of 944 in late May before rising to 1.9K by the end of June. The weekly active users followed a similar pattern, starting at 17.8K and declining to 13.5K by late May, but rebounded to around 15.7K by the end of the quarter.
Evony: The King's Return from TG Inc. experienced steady revenue growth, starting at $45K and reaching around $42K by the end of June. Downloads were initially low at 1.1K but saw a significant spike in early June, reaching a peak of 5.8K by the end of the quarter. Active users showed a notable increase from 7.9K at the beginning of the quarter to 12.9K by the end of June.
Mafia City, published by Phantix Games, maintained a consistent revenue stream, peaking at $54K in late April before stabilizing around $31K to $39K towards the end of June. Weekly downloads remained fairly steady, averaging around 1.3K to 1.7K, with a slight increase to 1.8K by the end of June. Active users hovered around 14K in early April and saw a slight dip to around 12K mid-quarter, before rising to 13.3K by the end of June.
叫我官老爺:七週年慶典 by CHUANG COOL ENTERTAINMENT showed a significant revenue peak at $72K in mid-April, but experienced a dramatic decline to under $500 by the end of June. No data for weekly downloads and active users was provided, making it difficult to gauge user engagement trends for this game.
The Grand Mafia, another title from Phantix Games, demonstrated consistent revenue growth, starting at $38K and peaking at $43K by late June. Weekly downloads saw a decrease from 3.7K at the beginning of the quarter to around 2.4K mid-quarter, but recovered slightly to 3K by the end. Active users showed a declining trend, starting at 13.8K and decreasing to around 9.1K by mid-June, with a slight rebound to 9.2K towards the end of the quarter.
These insights highlight how each game performed in terms of user engagement and revenue generation. For more detailed analysis and additional insights, visit Sensor Tower.